Product description
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Windows 95/98 Macintosh CD-ROM
.com
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Steve, Tickety, and Slippery ask your child for assistance
preparing for Blue's birthday party! There's so much to do.
Create a personalized card for Blue, select a special present,
play lots of multi-level games, explore in and around Blue's
house and yard ... and, of course, find and solve new Blues'
Clues. Help Steve figure out what party favor Blue wants to give
her guests, what she wants to eat, and more. With so much to
explore, create, play and solve, every day can be a birthday
celebration with this original adventure.
Blue and her friends help you learn essential early learning
skills, including critical thinking and logical problem solving;
deductive reasoning; spatial perception and relationships;
sorting classifying, and matching; colors, shapes, and patterns;
sound discrimination; and counting.
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Review
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The of contention in the second of two Blue's Clues software
titles is that while the Nickelodeon TV show is a big hit, this
byproduct follows the show and TV format a little too closely.
The premise is like one of the show: All of Blue's friends are
present--Steve, Tickety, Slippery--and they need help preparing
for Blue's birthday celebration. Just like in the TV show, kids
look for Blue's big paw-print clues--in this case in Blue's house
and yard--to figure out what kind of food Blue wants at her
party, what guests to invite, what party games to play, what gift
to buy.
Throughout, click-on hotspots provide silly distractions. Fun
thinking games, such as the Present Store, Flower Picking and
Gift Wrap challenge kids' logic and skills of observation and
pattern re. Kids even get to make a virtual pizza for
the party. Indeed, while the learning's laid-back in these game;
the play's the thing. But there's something of a linear feel that
reflects a half-hour on television. Children choose one of four
pathways, each of which pose their own set of activities that
move the action closer to party time. This is a problem-solving
adventure, you see, and not so much a drop-in-anytime activity
title, which means younger children not have the patience to get
with the program, as it were.
A 1998 Parents' Choice® Silver Honor.Reviewed by Don Oldenburg,
Parents' Choice® 1998 -- From Parents' Choice® (
/exec/obidos/subst/partners/marketing/parents-choice.html )
Based on the Blue's Clues TV show, this is a scavenger hunt game
where children explore Blue's world to find presents, party hats,
plates and other supplies needed for an upcoming birthday party.
There are four adventures called pathways, each with a different
set of clues and birthday items to find. It's fun but
challenging, and kids may need help at times. There are a total
of nine directed activities for which parents can set difficulty
levels. These activities include matching objects and instrument
sounds, making puzzles and fixing party favors. Kids can also
make and print cards for Blue. Testers enjoyed the program,
playing for hours at one time. Our two criticisms are minor. Kids
have to get used to the cursor disappearing with each screen
change. They often have to wiggle the mouse to find where the
cursor is on the new screen. Also, the program ends when the
three clues are found and the mystery is solved. Children
accepted this but still wanted to go back to the unfinished
aspects of each pathway.
Teaches: logic, memory
Age Range: 3, 4, 5, 6 Copyright © 2000 Children's Software Revue
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