Product Description
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Edward City, the location of the research, has mysteriously
disappeared and has been replaced by an overgrown jungle from the
past. The government must begin an emergency evacuation to rescue
both the staff and the results of the research. However, the
decision is made to use an experimental time-and-space transfer
device to send a task force back in time and to the
location of Edward City. Equipped with specially altered
anti-dinosaur weapons, team members travel back in time on a
mission they cannot possibly imagine. Unfortunately for her,
Regina knows EXACTLY what the mission will entail, and this time
she will be prepared.
.co.uk Review
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Judging by early screen s, sneak peeks at the game's opening
movie and pre-release demos of the game itself, there will be a
lot to talk about when Dino Crisis 2 takes its first public bow.
It's also plain to see that while the original PlayStation is
heading down the road to extinction, this is one title that shows
the machine still has enough bite for most game players.
The story won't surprise anyone familiar with the first Dino
Crisis. The powerful, enigmatic Third Energy is at the root of a
whole bunch of new problems, making it tough for ordinary people
(those with no s) and people (those with s that
don't work as well as they'd like). Reprising their roles from
Dino Crisis, Dylan and Regina are cool and effective. In the most
current, playable incarnation of the game, players start out as
Dylan right after the opening movie.
With a few exceptions (a warehouse, a lab), most of the
environments are in the great outdoors. They consist of jungles,
fields and other terrific places to get suddenly jumped by
dinosaurs (Capcom likes psychological terror, folks).
And when dinos attack, they do so in wonderful ways. Gaggles of
raptors spring out of the foliage, immediately snapping and
attacking. Unlike the first game, your character can now use two
weapons in conjunction, a nice feature. For instance, one demo
had Regina equipped with a large automatic machine and a less
effective (but more persistent) taser. Use either weapon
effectively by ing and firing, or do a 180-degree
spin-and-shoot with the press of a button. Because you can
quickly get surrounded by swarms of raptors, this feature is a
must. It also lends the game more of an action feel than the
previous game.
The spin-and-shoot feature, and others like it, makes it easy to
spend your allotment of ammo, so use it judiciously. The taser is
a welcome backup for various raptors and other pests, but it has
no effect on a monster T. rex. For those, you need
bullets--bigger and bigger bullets. By killing beasties quickly
and efficiently, players are awarded combo points, which can be
used for upgrading to bigger and better weapons.
Like a bad penny, those pesky T. rex bosses keep cropping up when
you are low on ammo, or both. Stockpiling ammunition and
safeguarding both your weapons for boss confrontations--as well
as recognising and countering the movements of the bosses--are
the only ways to make it. Of course, that's like saying that all
you need to win the lottery are the right numbers: easier said
than done.
With new features and gameplay mechanisms, slick graphics and a
quick frame rate, this just might be a sequel that's worth the
wait. --Todd Mowatt
- About this item Sequel to the popular horror-survival game Fight off vicious man-eating dinosaurs Use 2 weapons simultaneously Spin-and-shoot feature allows you to cover more area Several weapons to choose from, including automatic s and tasers Why not check out the Official Strategy guide for Dino Crisis 2.