Product description
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Includes game disc, manual and original case. Disc may
have a few small scratches but none that affect the games
playability. All classic game store games are fully tested before
being added to our inventory.
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Most of us remember waging monumental battles and
planning out complicated rescues with toy planes, boats, and such
in our youth. Now you can do the same, virtually, in Sega's Toy
Commander. The premise is straight from a six-year-old's dream:
some of your toys have gone bad and are rampaging through eight
rooms in your intricately detailed home. It's up to you to take
command of the loyal toys and lead them through 50 individual
missions to put a stop to the plastic menace.
The progressively more difficult missions, consisting of action
sorties like rescuing toy steamboats from malicious submarines,
or strategic ones like transporting eggs into a pot of boiling
water, are anything but a tea party. All missions fit comfortably
within the game's storyline and can be seriously challenging. The
sense of scale, as you commandeer the game's 35 vehicles, is true
to the look of an ordinary room to a tiny toy. Fun and offering a
surprising a of depth, Toy Commander is a nostalgic,
innovative, and entertaining romp. --Sajed Ahmed
Pros:
* 4-player split-screen death match mode, using any of the 35
vehicles in one of the eight rooms
* All the vehicles look and handle very differently, adding to
the gameplay
* Impressive detail and interactivity in the game's environments
* Varied missions include warlike action, racing, and strategy
elements
Cons:* Tedious mission goals could prove frustrating
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Review
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Toy Commander is exactly what you would imagine it to
be. You portray a commander of, you guessed it, toys. Everything
from racecars to jets fall under your jurisdiction. Before you're
through with it, this mission-based game will have you shooting
pencil missiles at submarines, taking out miniature SAM sites,
flying through rings, and even pushing eggs into a pot of boiling
water.
The game takes place inside one house, which, like most houses,
is broken up into rooms. Each room has several missions inside
it. The first level is the kitchen, where you'll go through a
quick training and a few other missions, in which you'll pilot
tanks, trucks, and planes. After completing some of the missions
in the kitchen, you can move on to the bedroom, and so on and so
forth. Each room has a boss, but you'll only be able to face the
boss if you can achieve the best times on most of the missions in
the level. Some of the times are easy to beat, while others will
have you pulling your hair out in frustration. Likewise, some of
the levels are easy to complete, but some are just crazy. Most of
the time, the difficulty doesn't really come from enemies -
simply completing the tasks given is difficult enough. This is
mostly caused by the game's ultra-loose control, which prevents
you from ever feeling totally in control of your toys. The
toylike physics of the game don't exactly help, either, though it
is a nice touch. Sometimes you'll find your truck simply sliding
off the side of a countertop. The game also lets you drive trucks
up walls and onto ceilings. Since we're assuming that there's an
invisible boy hanging on to the truck while it's performing these
seemingly impossible feats, they don't really seem out of place,
and they bring a little more depth to some of the game's puzzles.
Multiplayer lets two to four players go up against each other or
team up in any way they see fit. The game's three multiplayer
modes are deathmatch, capture the , and cat and mouse. The
first two modes are fairly self-explanatory. Cat and mouse
rewards you if you don't get hit too often, as it counts up
points to the person that landed the last hit. The problem with
multiplayer is that the repair items refill your entirely,
so several minutes of dogfighting can be wiped away without
anyone ever having scored a point. Your only true rtunity to
score a clean kill is when your nent is out of fuel, which
causes him to putter along very slowly. As he's making a run for
the refueling item, come up behind him and unload.
Toy Commander does a nice job in the graphics department. The
various rooms are large, and none of the items in them seem too
terribly out of scale. I'm especially a big fan of the cat, which
meows if you shoot it then gets up and walks away. The game's
sound is similarly well done, with plenty of explosions and
nice-sounding machine- fire. Finally, the soundtrack rounds
out the package with several unobtrusive tracks that fit the
subject matter quite well.
The game has an extremely frustrating learning curve, since you
must get used to the control while dealing with missions that
require an extremely delicate touch. Also, the game seems to
flip-flop between missions that are too easy and missions that
are too difficult - there's never any true middle ground. The
result is a fair game that will easily frustrate you in both its
single-player and multiplayer modes. It should make for an
excellent rental, but most players won't remain interested for
more than three days. --Jeff Gerstmann
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
permission of GameSpot is prohibited. GameSpot and the GameSpot
logo are trademarks of GameSpot Inc. -- GameSpot Review
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- full immersion in an awsome 3d interactive envirement.
- choose from 35 different vehicles!.
- 50 missions with multiple objectives.
- deathmatch mode with 3 distinct ways to play.
- up to four-players screen action.