Product description
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Includes game, original case, and original manual. Also includes
bonus collector DVD case with reprint of original artwork to look
pretty on shelf next to current games! These items are in good
condition and complete but they are not like new. They may have
small flaws to the case and the game may have very small
scratches that do not affect game play. All ClassicGameStore
games are tested before being taken into our inventory.
Review
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In Carrier, Jaleco's Resident Evil-style adventure, you play as
one of two government agents who've been sent to investigate
what's happened to an aircraft carrier that's lost communication
with the mainland. The situation is bad, of course, and it
involves an ancient organism that has taken control of the ship
and turned most of the crew into hideous kill-crazy mutants. Your
goal (as either the big-faced Jack Ingles or the strangely named
Jessifer Manning) is to discover what happened, save any
survivors, and destroy the menace before the carrier arrives into
port. Unfortunately, it seems like for every positive aspect of
Carrier, there are one or two drawbacks. The graphics, for
example, carry many nice little touches. If you walk through a
puddle of blood, you'll leave bloody tracks for a few steps, and
dispatched enemies dissolve into a wonderfully gruesome puddle.
At the same time, the game's many explosions come off as
half-hearted fizzles, and when water appears, it'll take you a
moment to recognize what it is. Likewise, the rendered
backgrounds look very sharp, full of metal walkways and machines
that have a believable shine to them. But if those environments
are populated with a lot of objects or growths, and most are, the
frame rate slows to a crawl. (In fact, boss fights routinely drop
you down to a slow-motion jog.) The monster designs are also
fairly inventive, full of zombies that sprout sharpened ribs from
their chests and split-headed mutants that try to bite you with
what was once their faces. But if two attack you at the same
time, the second will... walk through you. Similarly, the music
and sound effects have some great moments that help build
tension, but there are many instances where a scream or song
sounds so inappropriate as to jar you out of the mood as well.
The voice-overs have much the same feel as those in Resident Evil
2. That is, some are completely normal but every now and again
there's the odd "Don't shoot! I'm a human!" The control is - for
the most part - good though. You'll get spoiled by not having to
hit a button to climb stairs and using the analog pad to move has
you run as a default, two elements where Carrier exceeds the
current genre standard, Resident Evil: Code Veronica. The overall
feel is much like that of Resident Evil actually, with a few
slight changes. Instead of an auto-ing feature, Carrier
provides a target to show you if you've lined up your weapon's
with a mutant's chest or head. The ing system works well
except when you're being attacked by a creature that's crawling
along on the floor. You might have your trained down at an
ankle biter, but if it sinks its teeth into you, your will
default to straight ahead, and it's likely that you'll get bitten
again before you can target it again properly. The recent
addition to the Resident Evil line of a 180-degree spin move also
appears in Carrier, but it's so easy to perform here that you'll
often end up doing it accidentally. One major difference between
the Resident Evil series and Carrier is that there's a
rudimentary first-person mode within Carrier's main game. Early
into the title, you gain special goggles that you can use to
detect infection in those around you, scan rooms for objects, and
see through blocked areas. But their main advantage is that they
let you see beyond the normally visible screen. A common problem
in survival-horror games is that having fixed camera angles
within the environments keeps you from seeing if there are
creatures just out of in the room with you. In Carrier, you
can use the goggles to look around from a first-person
perspective, eliminating any possible surprises. Another nice
touch is the system, which - once you've gained the data
for a level - shows which areas you haven't accessed yet and
sometimes highlights rooms you have to return to. Carrier does
take longer than many games in the genre to complete, but that's
mainly because there's a lot of ground to cover, and much of your
time is spent backtracking. The system saves you from having
to wonder where you're supposed to go, though you'll still have
to run around a lot, as keys and security controls are rarely
found near the areas they unlock. For example, when playing as
Jessifer, you'll use the security computer to open a door on a
lower deck. An elevator is fairly close, but it is located near a
section that's blocked off from the door you want to go through.
Instead, you must travel to a catwalk that is close to the
security computer, but because of a broken door sensor, you have
to run all the way around the entire deck to get to it. And
instances like that aren't rare. On the positive side, there are
two characters to play as, as in most of the Resident Evil games,
though Jessifer's scenario (the second) is much shorter than
Jack's. There are several minor points of contention too, such as
bombs sometimes vanish if you're interrupted during a countdown
and the fact that some enemies are so slow that the only way they
can get you is if you stop to shoot them. These are not major
problems in and of themselves, but along with the slowdown and
the constant backtracking, they do add up. In the end, Carrier
isn't an awful game, and it really does manage to grow on you
after a while, but it definitely has problems. It's worth buying
if you're an absolute survival-horror nut, but otherwise you
might want to look into picking it up as a rental.--Joe
Fielder--Copyright © 1998 GameSpot Inc. All rights reserved.
Reproduction in whole or in part in any form or medium without
express written permission of GameSpot is prohibited. -- GameSpot
Review
- fight eating monsters; must navigate an aircraft carrier; two playable characters; on screen ; large number of weapons.